About
Creative Executive with 25+ years of leadership in game development, product innovation, and digital transformation. Delivered global hits played by 650M+ users across all platforms. I’m an experienced, talented and motivated creative leader. I have extensive experience developing entertainment properties ranging from video games to animated TV commercial to marketing campaigns on a global scale and almost everything in between. I’ve shipped games and apps on Mobile Devices, Tablets, Consoles and PC’s, played by over 650 million unique consumers. I keep current on industry trends having worked with incubation groups like Facebook, Google and startup investor groups. I have consistently built, led and mentored top tier creative teams that have designed and delivered innovative, best in class entertainment experiences · over two decades of experience in creating business and consumer solutions · Several years of management experience · Professional and disciplinary management of 200 or m…
Experience
GeschäFtsfüHrender Gesellschafter (Managing Director)
LITE Games GmbH · Bremen, Deutschland
Present
I’m fully committed to redefining how people play, connect, and experience worlds beyond their imagination. That’s my calling. That’s what I’m here to do.
Management
LITE Games GmbH · Hamburg, Deutschland
Working in a management team to make the best use of the great talent we have in our company.
Founder - Managing Director
MicBeck - Consulting & Coaching · Bremen und Umgebung, Deutschland
Present
We create ideas, products and services based an individual growth consulting service. Our management consultancy aims to make your company’s ideas big and create the conditions for healthy growth. We not only help startups get saddled up, our advice also helps them reach a new professional level. By establishing organizational structures and efficient processes, we prepare them for scaling and enable them to do so. If they are lacking orientation, we encourage them to “Focus!” Together, we define a target direction and develop a strategy that also keeps an eye on the work-life balance. We also see ourselves as motivators. By helping a startup establish a positive “Company and Leadership Culture,” we preserve the good vibes of the founding phase for the future and ensure motivated cooperation.
Member of the Games/Bavaria Mentoring & Coaching Program
Games Bavaria
Present
All members take at least 1-2 hours a month of their time to help young companies and games industry rookies to answer their questions. This happens completely voluntarily and is therefore a real special feature. If you have a question about a particular topic of the video game industry, you can look here for a suitable mentor and reach him directly via the Games/Bavaria Mentoring & Coaching program.
Head of Product Management
G DATA CyberDefense · Bochum und Umgebung, Deutschland
I work for the next-level of CyberDefense with the passion about building great security products for small, large and medium-sized companies, critical infrastructures and millions of private customers and I hold the product responsibility from day one. During the last years, I had the chance to show my skills as an allrounder and learned a lot about Software as a Service (SaaS) and how to make a established company successful again. My main responsibilities: • Implement a clear product prioritization process involving all stakeholders, with transparent criteria and data-driven backward assessment to continuously define and adjust the product roadmap for the next 6-12 months • Recruit, retain and develop a world-class team of product managers, and UI/UX experts • Communicate and build relationships with customers, partners, and stakeholders (Board of directors and heads of department) • Facilitate agile cross-functional teams (PM, Design, Development, Sales) with an efficient, self-dri…
Head of Product - Comparable to Cpo (Interim)
Legal Technology Start-up · Hamburg und Umgebung, Deutschland
Head of Product Management, Visual Systems - Business Unit Simulation and Training
Rheinmetall Defence Electronics GmbH · 28309 Bremen
Hired as Head of Production (Studio Director) I oversee and supervise the visual simulation and training development studio of Rheinmetall Defence Electronics, as well as all land, live flight, naval, maritime simulation products and serious games being developed. • Took an underperforming production team with low morale and made them a cohesive, strong performing, high morale team. • Redesigned production processes to allow production to roll out more rapidly and smoothly with realistic schedules that made sense while simultaneously enhancing communication with management. • Convinced management to commit to the project despite early problems by carefully re-documenting entire project. I also troubleshoot projects as a 'hired gun'. My main areas are audit development and providing competitive analysis in world markets for proposed products and definition of the production-, database- and 3D asset pipelines as well as the organizational structures of the studio for computer-based simul…
Head of Art (Comparable to Svp)
Goodgame Studios · Hamburg und Umgebung, Deutschland
Head of Art and Studio Art Director (Bereichsleiter / Senior Vice President (SVP)) function for a division of 200+ employees and responsible, for the artistic quality in the fastest-growing games company in Europe and one of Germany’s most successful technology companies. Company awards: • 2014 Deloitte Technology Fast 50 Award • The EGA 2014: Best European Studio • 2013 Red Herring Top 100 Europe Responsible for delivering strategic and operational Art and Management expertise and solutions to the business with focus on a high performance and quality culture environment. Built up the Artdepartment (3D-, 2D UI/UX-, concept-, marketing-, corporate communication-, internal and external outsourcing-, TV advertising production-, AAA-, up to office design- Art-team`s and more) and led the international Art Team for key titles Empire, Bigfarm and 4 unannounced titles. Aligned strategies and initiatives to meet business goals, which included resourcing, compensation & benefits, performance ma…
Gastdozent
Qantm Institute/SAE
Art Director
Worked closely with the Founders Board and Investors to come up with content, strategy for the Game and Marketing Teams. Establishment and management of the in-house Art Teams and external talent pools to produce Game Assets depending on the needs of the company. Expertise in handling extremely difficult situations, under impossible time frames, with calm determination.
Art Director
Education
IHK
Geprüfter Mediengestalter – Fachrichtung Design/Operating
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